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It's art.

Mon Oct 5, 2009, 3:49 PM
Returning from the grocery store this evening, I walked past the art museum and passed a pair of people exiting the sculpture garden. I overheard one of them, a German fellow, say to his companion in beautifully accented English:

"If you can't figure out what it is, it's art."

I didn't find it quite as funny as she did.

The great tragedy of the modernist movements of the last hundred years isn't that they've lowered the bar for technical excellence or eroded classical values or any of the other criticisms that classically-minded people like to level at them; rather it's that they RAISED the bar on criticism, commentary, and rhetoric so much that, word-by-word, the layman was removed from the dialogue as art criticism became a highly specialized discipline in its own right.

I've read chapters -- yes, entire chapters -- centered around Picasso's Les Demoiselles d'Avignon, and strong cases have been made for why it's important (Newsweek thinks it's the most important painting of the last 100 years) but all this doesn't change the fact that I think it's ugly as shit. That's alright, isn't it? Of course I'm entitled to my opinion, but a person who thinks they know better would tell me that I'm just not getting it, wouldn't they?

The arts will always be evaluated on two planes: the sensual, and the intellectual. For the art critic - a writer - it is an unfortunate truth that his chosen medium, words, are a far better vehicle for concepts than sensation. Even a thorough description of sensation (a flat yellow plane, just paler than canary and with the smoothness of cream, having a nearly random dispersion of tiny, blood-red flecks, being in heavier concentration near the top-right corner) can yield wildly different syntheses in the mind's-eye of the reader. On the other hand, "the first of its kind," (assuming the kind has been well-defined), is a statement that can only be interpreted one way.

And so the art writer tends to write about the things that his medium facilitates: what happened when, who knew who, who said what, who saw what, who paid what, what was intended, what was understood. Out of all this data comes conflicting and contentious valuations based on everything BUT the sensual aspects of a piece, and this dominates the dialogue. If a layman steps in and says, "yes, but it looks like a piece of moldy broccoli and I don't like it" the reply is "ah, but who has painted a piece of moldy broccoli before? Hm? And why don't you like moldy broccoli? You've closed your mind to the beauty of moldy broccoli, and if only you'd broaden your appreciation, you'd get it. Besides, you're lacking context. The artist's statement is blah blah blah, in direct conflict with so-and-so's concept of blah blah blah, influenced in part by the blah blah school of blah blah..."

None of that changes the fact that it looks like moldy broccoli, but in the face of such expertise on a subject, one can start to question their own valuation of a piece.

But the critics can't bear the entire weight of the guilt here (they're easy targets, though). They happen to be right sometimes when bemoaning the intellectual vacuity of the layman. Billions of people in this world inexplicably hold to the notion that manufactured images are meant to be depictive, and when you can't tell what's being depicted, the artist (as opposed to the designer, who is allowed to be abstract) has failed to do his job. I hate to be a smart-ass (that's a lie), but sometimes the correct answer to "what is it supposed to be?" is:

"A picture."

"I just don't get it" is defeatism, and "you just don't get it" is elitism. I welcome neither. The layman should recognize the validity of his gut-level valuation of art (would you let an intellectual talk you out of how attractive you think your significant other is?), while avoiding the temptation to reject the validity of the art scholar's highly informed valuation. For me, I like things for both reasons. Despite my feelings on Les Demoiselles d'Avignon, I think Picasso was a genius, and I love a lot of his work on a purely sensual level. Alternatively, I think Kazimir Malevich's Black Square is about the best thing ever for almost purely intellectual reasons (although it is a very nice-looking black square, isn't it?)

But let's get back to what the German guy said: "If you can't figure out what it is, it's art."

When I heard it I sort-of ran through the short-form version of what I just wrote in my mind. It only took a second or two, thank goodness, and then I was on another track which was much more fun. I remembered a piece of metal I'd picked-up on the side of the road a few weeks ago in Astoria. I couldn't figure out what it was (although my dad dispelled the mystery immediately and told me it was a tire weight, and that they're very common on the sides of roads), but it had a kind of quality to it. It was pocked and pitted and had this interesting oblong seed-pod sort-of shape to it, and I liked it. And what the German guy said was nearly right at that moment, and in all moments, only missing a small clause: if you can't figure out what is is, and you want to think of it as such, it's art.

And there's nothing wrong with that.

  • Mood: Content
  • Reading: Wyndham Lewis, Creatures of Habit and (...) Change
  • Drinking: warm coffee

Short term memory is broken.

Fri Sep 11, 2009, 5:21 PM
So I'm about to draw a DNA molecule, and I think to myself I'd better do a GIS search to make sure I'm drawing this right (better safe than sorry).

I link over to the website of a biologist who's keeps a sort-of archive of all the reversed images he sees of DNA molecules. See, normal DNA winds in the same direction as the threads of a right-handed screw, and when a publication flips an image of a DNA molecule, it becomes left-handed, which is not correct (left-handed DNA does exist, but it doesn't look exactly like right-handed DNA).

Anyway, I get done reading this humorous account of all these erroneous DNA illustrations and get some visual reference and some specifics (10 nucleotides per turn -- useful!) and get back to the drawing board.

After a few minutes of sketching-in my DNA molecule and thinking "yeah, this is really working into the composition nicely", I take a sip of my coffee, space out for a second, stare vacantly into my drawing, and abruptly slap my forehead.

The reason? Before my eyes rests the lovingly half-rendered form of a left-handed DNA molecule.

  • Mood: Not Impressed
  • Listening to: Rovo
  • Drinking: cold coffee

GIMP is a Fucking Piece of Shit

Sun Aug 9, 2009, 9:35 PM
I don't know about the rest of the world, but when I'm working rather intensely on something, I don't keep very good track of time. In fact, I'll be in the so-called 'zone' for an hour or longer every now and again. This kind of working intensity, while generally a good thing in most lines of work, is a major hazard for users of GIMP.

GIMP is a graphics program that behaves very well when you're not in the zone. It's very friendly if you save your work every five minutes, close the program after an hour, and reboot your computer a few times per day. It also likes it if you never task-swap. In fact, just to be safe, you should load up your task manager and kill all unnecessary processes while you're running GIMP. It'll work much better that way.

GIMP has a very nasty way of telling you that you are in the zone, or have recently been in the zone: it crashes. In particular, it likes to crash when you ask it to do something really mundane, like, say, maximize or restore the window. Or click a button on the tool palette. Or change the zoom level. Or switch from tablet to mouse. Or make a brush-stroke.

If you're in the zone for, say, ten minutes, you usually won't suffer any ill consequences. In fact, GIMP seems to have been written only to punish people who work intensely on a piece of art for thirty minutes or longer. I just lost a little over an hour of work, myself. That's what I get, though. Thanks for the reminder, GIMP. Shame on me.

  • Mood: Anger
  • Listening to: The La's
  • Reading: King of The Khyber Rifles
  • Eating: picante shrimp ramen
  • Drinking: cold coffee

Commissions?

Mon Jul 13, 2009, 4:26 PM
We'll call this a pilot project. If anyone would be interested in paying, say, $40 for a full-page drawing (subject of your choosing), then drop me a note. I'm interested in continuing my half-traditional/half-digital working methods, so the final product would be the high-res finished art in a digital format. Maybe even the source files so you could get an inside look at how the thing came together.

  • Mood: Neutral
  • Listening to: David Tudor
  • Reading: Fourth Mansions, by R.A. Lafferty
  • Eating: liver fried rice
  • Drinking: seltzer water

Troves of Racketous Mind-Bending

Sat Apr 4, 2009, 1:06 AM

I told my friend some hours ago that it was my intent this evening to sit, drink coffee, eat carrots, and write something mind-blowingly profound. Failing that, I would simply write a page of gibberish and call it profundity.

It is now some hours later, and the coffee has given way to beer. The carrots are now Tim's Cascade Style potato chips, and any hopes of profound prose-smithing, feigned or genuine, are so many punched-paper bits in that proverbial bucket. But let's talk for a moment about digital inking.

Digital inkers are quick to point out the difference between what they do and what others have termed "digital line enhancement" which, as we all know by now, is just histogram adjustment with a little (optional) clean-up. What's usually being implied by the delineation (no pun intended) is that "digital inking" (which we could just as easily call "interpretive manual line enhancement") is a more mature, nuanced, respectable, and VALID discipline than the former. This, of course, is utter bullshit.

Many amatuer penciliers turn to digital line enhancement out of laziness, and frankly, it shows. But the crimes of a multitude of amateurs ought not reflect on a minority of modern and saavy artists who, in the penciling stage, have a mind on how their pencils will "clean up" in Photoshop. This is no different from the potter or ceramicist who must apply glazes with an informed foreknowledge of what their work will look like after firing. The fact that the kiln and the glaze, in an automatic process, are actually rendering the final colors in no way invalidates the efforts of the artist who applied the glaze. The fact that a computer program, in a guided-but-automatic process, manipulates the tones of a scanned page, in no way invalidates the work of the artist who produced that page.

Now, I was going to make some accusations, but I decided that I simply wasn't informed enough to make them, so instead, I'll make an invitation. Could someone point me towards a digital inker who does something with their work that can't be done with traditional media? Users of "special effects" (blur, lens flare, etc) need not apply.

It may sound like I'm blasting digital inkers, but I'm not; I dare not, because I'm a digital inker myself. No, what I'm really blasting are critics of digital line enhancement -- it just happens to be so that many of those critics are digital inkers. But let's move on and blast some people who really need blasting: traditionalists.

A few weeks back, Sean Gordon Murphy wrote a journal about digital inking. Now, I'm not going to blast Mr. Murphy because, frankly, I drool over just about every page he does, the bastard. I am, though, going to blast one of his points. A quote:

"There's more soul in keeping your mistakes, rolling with the punches, thinking on your feet and adjusting your technique every second than simply hitting "undo" each time and making everything perfect. There's no soul in perfection. With digital inks your final piece is more likely to be "exactly what you planned" as opposed to "close to what I wanted, errors here and there, happy accidents throughout, but heart all the way".

Okay. There's no soul in perfection. I'll buy that. But the rest is pure silliness. If we're going to criticise digital inking because it makes it easy to correct mistakes, then there had better be an accompanying piece criticising rubber erasers, because erasers sure as heck make it easy to correct mistakes in pencil work. I'm not just being funny, the issue is exactly the same. It has been an exercise in discipline for all artists, from the beginning of time, to accept their mistakes and move on. The temptation may be greater for the digital artist, but it's not like mistake correction didn't exist before Ctrl-Z.

In my opinion, it's the same issue recorded music has faced: in the early 20th century, the problem of terrible recording quality and under-production was a severe one. By the end of the 20th century, the problem of over-production and staleness was equally severe. It's no easier to record a great album now than it was in 1950, but the challenges have changed. In the early days, the technology was a problem because of it's deficiencies. Now, with technology that's reached a very high level of sufficiency, the blame for a lousy album rests squarely on the creative parties.

Another artist whose line work I admire greatly, but whose traditionalist dogma I abhor, is N8 Van Dyke, who graced the pages of July '08s issue of Juxtapoze with the following:

"I see all these guys who do digital stuff and they're lazy. They don't even have a drawing table at home; they have a Wacom tablet. It pisses me off that people don't draw anymore."

This hardly bears criticism since it's incoherent in the first place. Not having a drawing table means an artist is lazy, and drawing on a digitizing tablet is not "drawing". Utter nonsense.

Traditionalist xenophobia is an understandable phenomenon. Technology and novelty are bosom buddies, and novelty sells. This is incredibly insulting to an artist who has "paid his dues" with traditional media, and insults aside, it threatens his livelihood. But we all (Americans, at least) know the tale of John Henry, and while there's a certain romance in futile gestures and anachronism, the eyes of history can only spare brief, patronizing looks for those who cling to tradition in the face of progress.

This is suddenly sounding like an encapsulation of the themes of Fiddler on the Roof, as well as a denunciation of conservativism.

Before I sink deeper into the bowels of incoherence myself (thank you kindly, Deschutes Brewery), I'll provide some personal points of preference and position.

I'm very happy drawing on paper with a pencil (mechanical or otherwise), and ink and brushes and nibs are on friendly terms with me. For a time I was committed to working purely in traditional media, not because I thought it was superior to digital media, but because the artists I've looked up to my whole life worked that way, and I felt it was necessary for my own proper development to at least make some effort to familiarize myself with traditional techniques. Also, as a child of the Cold War era, there's a subconscious fear that some day the bombs will drop, and there won't be a working computer in a 500-mile radius. But that's another journal.

On the other hand, I still remember the first time my dad showed me PAINTBRUSH.EXE on Microsoft Windows 3.0, and the excitement and fascination that came with that experience. I was instantly hooked (although drawing with a mouse is, was, and always will be shit), and computers have played an important role in art for me ever since.

As the years go by, I find myself drawing on the computer more, and on paper less. I used to hate drawing on the tablet because I always wanted to be able to rotate the tablet and move around it like I can a piece of paper, and have that correspond to the drawing on the monitor, which is (was) impossible, but... humans are masters of adaptation, if nothing else, and I grow more comfortable with the fixed tablet every day.

But the interface isn't really the issue here. What's really at issue is, well, terms like "digital inking". It's a misnomer. There's no ink involved, is there? And it's representative of the on-going misuse and misunderstanding of the strengths and potential of computers in art and every other area in which they're employed.

If we compare the computer and its clever-but-inadequate simulations to the real world which it is tirelessly (tiresomely?) tasked to emulate, the computer is the loser, in every measure. I've never used a "natural painting" application that felt even remotely like the real thing, nor one that produced images which were, in any serious measure, up to snuff with the results one would get from a genuine tube of coloured goop. So if the question is "how does a computer simulation of painting stack up against actual painting?" the grade I'd give is F-. That, however, is not the question that needs asking (unless you're a developer over at Corel, you poor bastards).

The question that needs asking is "how does the computer stack up against traditional media as an image-creation tool?", and for that, I'd grade an A+. There's no debate. Any image you can imagine cooking up can be cooked-up on a computer. If it can't be done now, it's just a matter of software, and if no one's willing to write the necessary code, you can always try to do it yourself. There are no excuses. The computer screen will never obsolete a sheet of paper, but a sheet of paper will NEVER obsolete a cathode ray tube. Or, for that matter, an LCD, OLED, or any other conceivable display technology you'd dare invent.

And here, I'll take another crack at something Mr. Murphy said:

"I support digital painting. Painting deals with more variables than inking. Painting is like inking, but inking with any color you want and the infinite ability to blend those colors however you like. But comic book inking deals with only black and white. Either something is there (black) or it's not. I don't see how the complexity of computers has any advantage at this step. For coloring, yes. But not inking."

This is both mind-blowingly naive, and also dishearteningly protectionist. To my eyes, it appears that Murph, to a degree, denigrates the art of inking simply to disqualify it from any advantage that digital production might introduce. The two sentences, "Either something is there[...] or it's not. I don't see how the complexity of computers has any advantage at this step." just kill me. Computers, at their very hearts, deal with only black and white, one and zero values. Computers appear complex, but at their guts are only performing staggeringly SIMPLE operations, very fast. But, if we boil this down and paraphrase it to "computers are useful for color art, but are useless for line art", the inadequacies of the position are so blindingly obvious (to me, at least) that it warrants no further analysis.

Yeah, that sounds like a cop-out, and, well, it is, but I'm incredibly... tired ... at the moment.

Anyhoo, to be continued, maybe. I'm calling it a night.

  • Mood: Neutral
  • Listening to: The keyboard tap-tap-tapping.
  • Drinking: Obsidian Stout

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